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Bevy Debugger MCP
Supports UIby Ladvien
AI-assisted debugging for Bevy games. Monitor entities, test hypotheses, and analyze performance with natural language.
0 stars
Works in:claude
Exposes:Tools
What it does
Connects AI agents (like Claude Code) to a running Bevy game engine via the Bevy Remote Protocol (BRP). This allows developers to query game state, inspect ECS components, and manipulate entities using natural language commands during runtime.
Tools
observe: Monitor game entities, components, and resources in real-time.experiment: Test game behavior changes with automatic rollback.stress: Identify performance bottlenecks and run stress tests.anomaly: Spot unusual patterns in game behavior and memory leaks.replay: Record and replay debugging sessions.hypothesis: Test specific assumptions about game behavior.screenshot: Capture game window visuals for visual debugging.
Installation
Add this to your claude_desktop_config.json:
{
"mcpServers": {
"bevy-debugger": {
"command": "bevy-debugger-mcp",
"args": ["--stdio"],
"env": {
"BEVY_BRP_HOST": "localhost",
"BEVY_BRP_PORT": "15702"
}
}
}
}
Supported hosts
- Claude Desktop
- Claude Code
Quick install
cargo install bevy_debugger_mcpInformation
- Pricing
- free
- Published
- 6/11/2026
- stars
- 0
Categories
Choose your AI client and follow the steps below.
Claude Desktop
{"mcpServers": {"bevy-debugger": {"command": "bevy-debugger-mcp", "args": ["--stdio"], "env": {"BEVY_BRP_HOST": "localhost", "BEVY_BRP_PORT": "15702"}}}}





