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Ebitengine MCP
by sedyh
Connect your AI agent directly to Ebitengine games to record state, capture logs, and debug in real-time.
0 stars
Works in:CursorVS Code CopilotWindsurf
Exposes:Tools
What it does
Ebitengine MCP allows AI agents to interact with games built using the Ebitengine engine. By wrapping the game state, it enables agents to record frames, capture build/launch logs, and monitor application errors, making it an essential tool for game debugging and automated testing.
Tools
- Capture logs: Retrieves build and launch logs to diagnose startup issues.
- Capture errors: Grabs application-level errors for rapid debugging.
- Record frames: Captures N frames with a specified millisecond delay to analyze game state transitions.
Installation
Add the following to your claude_desktop_config.json or MCP settings:
{
"mcpServers": {
"ebitengine-mcp": {
"command": "go run github.com/sedyh/ebitengine-mcp/cmd/server@v1.1.0"
}
}
}
Supported hosts
Confirmed for Cursor, Windsurf, VS Code, Claude Code, Claude Desktop, Cline, Emacs MCP, and Neovim MCP.
Quick install
go run github.com/sedyh/ebitengine-mcp/cmd/server@v1.1.0Information
- Pricing
- free
- Published
- 5/17/2026
- stars
- 0
Categories
Choose your AI client and follow the steps below.
Cursor
Add to ~/.cursor/mcp.json: "ebitengine-mcp": { "command": "go run github.com/sedyh/ebitengine-mcp/cmd/server@v1.1.0" }Windsurf
Add to ~/.codeium/windsurf/mcp_config.json: "ebitengine-mcp": { "command": "go", "args": ["run", "github.com/sedyh/ebitengine-mcp/cmd/server@v1.1.0"] }Claude Desktop
{
"mcpServers": {
"ebitengine-mcp": {
"command": "go run github.com/sedyh/ebitengine-mcp/cmd/server@v1.1.0"
}
}
}VS Code Copilot
Add to ~/.vscode/mcp.json with type: "stdio" and command: "go", args: ["run", "github.com/sedyh/ebitengine-mcp/cmd/server@v1.1.0"]





