
Godot MCP
Supports UIby bradypp
Complete Godot 4.x engine control with 149 tools for AI-driven game development, including runtime execution and scene manipulation.
What it does
Connects AI assistants directly to the Godot 4.x game engine, allowing for full-scale game development, real-time debugging, and automated scene construction.
Tools
game_eval: Execute arbitrary GDScript code in the running game.game_get_node_info: Introspect node properties, signals, and methods.read_scene: Parse .tscn files into structured JSON.game_set_property: Read/write any node property with automatic type conversion.game_play_animation: Control AnimationPlayer for precise visual sequencing.game_raycast: Perform physics raycasts in 2D or 3D space.create_project: Bootstrap new Godot projects from scratch.
Installation
{
"mcpServers": {
"godot": {
"command": "node",
"args": ["/absolute/path/to/godot-mcp/build/index.js"],
"env": {
"GODOT_PATH": "/path/to/godot",
"DEBUG": "true"
}
}
}
}
Supported hosts
Claude Desktop, Cline, Cursor
Quick install
git clone https://github.com/tugcantopaloglu/godot-mcp.git && cd godot-mcp && npm install && npm run buildInformation
- Pricing
- free
- Published
- 4/11/2026
- stars






