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Godot Peek MCP
Supports UIby prajnaavidya
Runtime visibility for Godot Engine, enabling AI to inspect debugger state, capture output, and control scenes.
0 stars
Works in:CursorWindsurf
Exposes:ToolsResources
What it does
Godot Peek MCP provides deep runtime visibility into the Godot editor. Unlike other MCPs that focus on file editing, this server allows an AI to interact with the actual running game, inspecting the debugger, reading output panels, and evaluating GDScript expressions in real-time.
Tools
run_main_scene: Launches the main game scene.run_scene: Runs a specific.tscnfile.stop_scene: Stops the running game.get_output: Reads the Godot Output panel.get_debugger_errors: Retrieves the current debugger error tab.get_remote_scene_tree: Inspects the active node tree of the running game.evaluate_expression: Evaluates arbitrary GDScript in the running game state.get_screenshot: Captures the editor viewport or the running game window.
Installation
Add to claude_desktop_config.json:
{
"mcpServers": {
"godot-peek": {
"command": "/path/to/godot-peek-mcp"
}
}
}
Supported hosts
Claude Desktop, Claude Code, Cursor, Windsurf
Quick install
claude mcp add godot-peek /path/to/godot-peek-mcpInformation
- Pricing
- free
- Published
- 6/8/2026
- stars
- 0
Categories
Choose your AI client and follow the steps below.
Cursor
{"mcpServers": {"godot-peek": {"command": "/path/to/godot-peek-mcp"}}}Windsurf
{"mcpServers": {"godot-peek": {"command": "/path/to/godot-peek-mcp"}}}Claude Desktop
{"mcpServers": {"godot-peek": {"command": "/path/to/godot-peek-mcp"}}}





