
PixelMCP
Supports UIby jsreed
Headless pixel art engine for AI agents to create, animate, and export production-ready 2D game art.
What it does
PixelMCP acts as a "Headless Aseprite" for AI. It enables LLMs to programmatically generate pixel art, manage indexed palettes, and create complex animations for game development without needing a GUI.
Key features
- Advanced Drawing: Supports primitives, bulk pixel writes, and isometric helpers for 2D environments.
- Animation Suite: Multi-frame sequences with per-frame timing and ping-pong playback.
- Game Engine Export: Native export to PNG, GIF, and Godot 4.x resources (
SpriteFrames,TileSet). - Indexed Color Workflow: Global color swapping via indexed palettes for efficient art iteration.
Installation
- Claude Desktop: Add to
claude_desktop_config.json:
{
"pixelmcpserver": {
"command": "node",
"args": ["/path/to/PixelMCPServer/dist/index.js"]
}
}
- Cursor / Cline: Add to the tool's MCP config file using the same JSON format as above.
- Claude Code: Run
claude mcp add pixelmcpserver -- node /path/to/PixelMCPServer/dist/index.js.
Supported hosts
- claude
- cursor
- codex
Quick install
npm run startInformation
- Pricing
- free
- Published
- 5/15/2026
- stars






