This skill allows an agent to programmatically manage Unity scenes through the u CLI. It covers the full workflow from hierarchy inspection and GameObject creation to component manipulation and scene saving.
Use this skill when automating the layout of a Unity scene, batch-modifying GameObjects, or converting scene objects into Prefabs without manually interacting with the Unity Editor UI.
scene, gameobject, component, and asset sub-commands.Requires an agent that can run the u CLI and has access to a Unity Editor instance running a Relay Server.
This skill has not been reviewed by our automated audit pipeline yet.