
from godot-minigame70
Apply a version-locked adapter and patch bundle to port an official Godot checkout to WeChat Mini Game, handling WXMEMFS, wasm packaging, audio fixes, and runti
Provides a self-contained adapter kit and patch bundle to port an official Godot 4.6 checkout to the WeChat Mini Game runtime. The skill includes apply scripts, runtime shims, and packaging helpers so maintainers can reproduce a validated export that supports WXMEMFS, network shims (wx.request), audio cleanup, and wasm compression. It is intentionally version-locked to a specific upstream commit to avoid claiming support for all Godot 4.x builds.
Use this skill when you need to: port Godot to the WeChat Mini Game platform; refresh an existing 4.6-based port; or inspect/apply the bundled patches and runtime assets as the authoritative public source. Do not use it as a generic Godot 4.x patch — verify the target commit first.
This skill contains scripts and procedural steps suitable for developer-focused agents and automation CLIs (Copilot-style assistants, code-focused agents that can run shell/python scripts).
This skill has not been reviewed by our automated audit pipeline yet.