
from wizards-of-the-ghosts96
Design short-lived attention-capture patterns (progress indicators, micro-rewards, visual anchors) to hold focus during bounded flows without creating addictive
Designs attention-capture mechanics for onboarding flows, presentations, and multi-step experiences that need better focus and lower drop-off. The skill provides a structured workflow to identify where users lose attention, propose targeted engagement patterns (progress indicators, micro-rewards, curiosity gaps), and specify explicit boundaries so the pattern releases attention rather than becoming compulsive.
Use this skill when users are dropping off during an onboarding or multi-step flow, when a presentation or demo needs clearer focus mechanics, or when product teams want to prototype attention-holding UI elements while avoiding addictive patterns. It is appropriate for UX designers, product managers, and engineers planning short-lived engagement mechanics.
Likely compatible with general assistant frameworks and agent tooling that support user-invocable skill prompts (OpenClaw/Hermes-style agents). The skill is primarily procedural guidance and does not require special runtime integrations.
Hypnotic Pattern is a conceptual UX/attention-design skill framed as a D&D spell metaphor. It guides users through designing attention-capture patterns for bounded flows (onboarding, progress indicators). No scripts included — purely instructional. Well-structured SKILL.md with guardrails against addictive patterns, but lacks actionable tooling or references.
No security concerns whatsoever — no scripts, no network calls, no credentials. The skill is a design framework rather than an automated tool. Guardrails section is thoughtful (explicitly rejects infinite scroll/autoplay). Low usefulness score reflects niche applicability and lack of executable output.
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