
from sceneview1,224
Render glTF/GLB models and build WebXR AR/VR experiences in the browser using Filament.js (WASM) with a Kotlin/JS DSL or plain JavaScript API on window.scenevie
SceneView for Web provides a high-performance browser 3D renderer built on Filament.js (WebAssembly + WebGL2) and exposes both a Kotlin/JS DSL and a plain JavaScript API (window.sceneview). It simplifies building model viewers, product configurators, and WebXR AR/VR scenes with verified examples and platform rules.
Use when you need to render glTF/GLB models in the browser, add WebXR AR/VR support, or embed a 3D viewer without a bundler (script tag). Skip when the project explicitly targets raw Three.js, Babylon.js, model-viewer, or A-Frame.
Agents that generate front-end code, HTML snippets, or help configure build steps (npm) will benefit most. Also useful for agents assisting with WebXR integration and performance tuning.
SceneView for Web is a well-documented skill for rendering glTF/GLB models and building WebXR AR/VR experiences in the browser using Filament.js (WASM). The SKILL.md is thorough with clear API references, code examples, critical rules, and pointers to external resources. No scripts were bundled, so no execution testing was performed. The skill references external CDN scripts (sceneview.github.io, cdn.jsdelivr.net) which is standard for web libraries but worth noting.
Well-structured skill with complete frontmatter, clear trigger conditions, detailed API documentation with code examples, and good separation between reference files (cheatsheet, recipes, migration). Security is clean — no credential exfiltration, no destructive commands, no shell injection. CDN script references are standard practice for a web library skill. Usefulness is moderate due to the niche audience (developers using a specific 3D rendering library).