A comprehensive developer guide for the @cazala/party particle engine that provides quick-start TypeScript snippets, API mappings, and performance notes. Explains particle data shapes, module lifecycles, runtime selection (WebGPU vs CPU), and practical recipes for spawning, querying, and serializing particle states.
Use when implementing custom particle-based visuals or physics in a web app, when you need safe WebGPU query patterns, or when tuning performance for large particle counts. Helpful during integration, debugging, and building interactive playgrounds.
Developer/code assistants that can render TypeScript examples and help integrate WebGPU/Canvas rendering (Copilot-like or code-capable models).
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