Reusable, hands-on guidance for embedding and operating the @cazala/party particle engine in applications. Covers engine initialization, runtime selection (WebGPU vs CPU), module configuration, particle data shapes, common tasks (adding/bulk-setting particles), oscillators, and performance-safe query patterns. Includes code examples for quick start and common workflows.
Use this skill when you are integrating the Party particle engine into a web app or custom renderer, need examples for module inputs (forces, renderers), want WebGPU-safe patterns to avoid expensive GPU→CPU readbacks, or need quick recipes for spawning and managing thousands of particles.
Best used by developer-focused agents that can read and emit TypeScript/JS snippets (Copilot-style or code-capable assistants).
Documentation-only skill for the @cazala/party particle engine library. Provides engine setup, module configuration, particle spawning, and WebGPU performance guidance. No scripts included — purely a reference guide. Well-organized with clear code examples and a useful API quick-map section. Niche audience limited to users of this specific library.
Clean documentation skill. No security concerns whatsoever. Structure is solid but lacks scripts/ or references/ directories. Performance notes section is a nice touch for WebGPU users.