A comprehensive developer guide for the @cazala/party particle engine that provides quick-start TypeScript snippets, API mappings, and performance notes. Explains particle data shapes, module lifecycles, runtime selection (WebGPU vs CPU), and practical recipes for spawning, querying, and serializing particle states.
Use when implementing custom particle-based visuals or physics in a web app, when you need safe WebGPU query patterns, or when tuning performance for large particle counts. Helpful during integration, debugging, and building interactive playgrounds.
Developer/code assistants that can render TypeScript examples and help integrate WebGPU/Canvas rendering (Copilot-like or code-capable models).
Party Skill is a programmatic guide for the @cazala/party particle physics library, covering engine setup, modules, and WebGPU performance patterns. SKILL.md is thorough with clear code examples and API reference. The two bundled scripts are CI version-bumping utilities (.mjs) that don't relate to the skill's agent-facing purpose and couldn't be run by the auditor.
The scripts are CI release automation for the party npm package, not part of the skill's actual agent guidance. They're harmless but misplaced — a skill consumer would never run them. The SKILL.md itself is a well-written API reference for a niche library.