
from godotprompter180
Guidance for importing and managing assets in Godot 4.3+ — image compression, 3D scene import, audio formats, resource types, and import settings.
Practical, version-control-friendly guidance for importing and configuring assets in Godot 4.3+. Covers image compression modes, texture settings, 3D model (glTF) import, animation splitting/retargeting, audio formats and import flags, resource file formats (.tres/.res), and threaded resource loading patterns. Includes rules-of-thumb and import-dock settings to avoid common pitfalls when targeting desktop and mobile.
Use this skill when you are adding or re-importing textures, 3D models, animations, or audio into a Godot 4.3+ project and need concrete import settings, naming conventions, or runtime loading patterns. It’s helpful during asset pipeline setup, optimizing VRAM, or preparing builds for mobile/PC.
Best used by code-assistant style agents (Claude Code, Copilot, Cursor) that can reason about project files and suggest import-setting edits.
This skill has not been reviewed by our automated audit pipeline yet.