
from disco-elysium83
Simulate and surface another person's emotional state; detect subtle social cues and adapt conversational tone accordingly.
Empathy adds an inner-voice persona to the agent that reads and mirrors other people's emotional cues. It helps the agent interpret subtle signals — hidden sadness, misplaced joy after loss, or restrained contempt — and produce brief, characterful responses that reflect that reading. The skill is written in the stylized voice of Disco Elysium and is designed to produce short, evocative single-line outputs.
Use Empathy when the agent must interpret interpersonal signals, roleplay a character's internal monologue, or craft replies that require emotional nuance (interviews, interrogations, sensitive conversations, roleplaying scenarios). It triggers when prompts ask to infer feelings, motivations, or social subtext.
This skill appears targeted at chat/assistant frameworks that support persona injection and short-format responses (Cursor/Claude-style conversational agents).
This skill has not been reviewed by our automated audit pipeline yet.
Hand‑Eye
A Disco Elysium–styled persona skill that produces brief, in‑character internal monologue lines about precision tasks, firearms, and dexterous actions.
Drama (故弄玄虚)
A persona-style skill inspired by Disco Elysium that speaks as an intrusive inner voice to craft theatrical, deceptive responses and detect performative lies.
Logic (逻辑思维)
模拟《极乐迪斯科》风格的内部逻辑思维:分析线索、发现矛盾并推导结论,适合用于推理、论证和漏洞发现的对话场景。
Authority (争强好胜)
A persona-style skill that simulates an authoritative inner voice for roleplaying or narrative agents; generates short in-character prompts to assert dominance,