
from disco-elysium83
A Disco Elysium–styled persona skill that produces brief, in‑character internal monologue lines about precision tasks, firearms, and dexterous actions.
Hand‑Eye adds a short, characterful internal-voice response mode inspired by Disco Elysium. When triggered, the skill emits terse first‑person ‘brain voice’ lines that evaluate or narrate a user’s precise motor actions — shooting, catching, juggling, or other hand‑eye coordination tasks. The lines are deliberately pithy, jumpy, and game‑flavored to simulate an in‑head personality reflecting on success or failure.
Use this skill when you want terse, stylized feedback about precision or dexterity: explaining a shot, narrating a failed catch, or offering a quick flavor line in a roleplay. Good triggers include user prompts about shooting accuracy, firearm descriptions, trick shots, juggling, or requests for a Disco Elysium‑style inner monologue.
Best suited for conversational code agents or assistants that support persona injection (Claude Code, conversational LLMs). It requires no runtime tools — purely a stylistic response module.
This skill has not been reviewed by our automated audit pipeline yet.
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A persona-style skill inspired by Disco Elysium that speaks as an intrusive inner voice to craft theatrical, deceptive responses and detect performative lies.
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Simulates a Disco Elysium–style 'Rhetoric' inner-voice to craft persuasive debate lines, detect fallacies, and roleplay convincing arguments in short, character