
from Build Your Own X - Skills15
Project-coaching skill for reimplementing Cavestory in C++—guides milestone-based development, testing, and debugging in small incremental steps.
This skill acts as a project coach for developers rebuilding Cavestory in C++. It provides a milestone-driven workflow: establish project context, scaffold a minimal runnable project, implement core systems (data models, input parsing, engine loop), and verify each milestone with tests or runnable outputs. It emphasizes small, explainable changes and progressive refinement rather than dumping a full solution.
Trigger this skill when a user asks to ‘build your own game’, requests help porting or reimplementing Cavestory in C++, wants a staged implementation plan, debugging assistance for game code, or stepwise guidance through project milestones. Suitable for interactive code-generation harnesses like Claude Code.
Best used with agents capable of code reasoning and iterative editing (Claude Code, Copilot-style assistants).
Project-coaching skill for reimplementing Cavestory in C++ via milestone-based guidance. No scripts to run — pure text coaching. SKILL.md is well-structured with clear triggers and a defined workflow, but the content is generic (boilerplate milestones, not Cavestory-specific). References tutorial-map.md, concepts.md, and evals/ but these weren't bundled with the skill. Security is clean: no shell commands, network calls, or credentials.
Pure instructional skill with no executable code. Safe but shallow — the coaching workflow is sound but the actual game-specific content is minimal. Would benefit from bundled reference materials and more tailored milestones.