
from pixijs-skills84
Guides an agent to load, manage, and cache textures, videos, spritesheets, fonts, and other assets using PixiJS v8's Assets API, including bundles, manifests, b
Provides a complete reference and procedural guide for using PixiJS v8's Assets API to load, resolve, cache, and unload resources (textures, spritesheets, video textures, web/bitmap fonts, GIFs, compressed textures, SVGs, and JSON). Includes quick-start examples, supported file types, parser forcing for extension-less URLs, recommended runtime init options, load options and per-asset data, progress and error-handling patterns, and common pitfalls (e.g., Texture.from vs Assets.load, unloading between levels).
Use this skill whenever an agent needs to load or manage media and game assets in PixiJS v8: single-image loads, grouped bundles per level/scene, manifest-driven preloads, background priming of next-level assets, or when working with signed/CDN/extension-less URLs that require explicit parser selection. Also useful for performance-sensitive flows that need GPU memory management or compressed texture handling.
has_scripts=false).parser, LoadOptions and data shapes, and a decision guide for common workflows.Best suited for coding agents with JS/TypeScript and PixiJS familiarity (Copilot-style or Codex-like agents, Cursor/GitHub Copilot environments). Agents that can run or propose TypeScript snippets will benefit most.
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