
from character-animation-creator-skill221
Generate native pixel-art sprite sheets and animation packs (32/64/128) from text or reference images, including cleaning, validation, and preview exports.
This skill guides a deterministic pipeline to produce game-ready fixed-cell pixel-art character animations. It defines strict contracts for native cell sizes (32/64/128), per-direction frame strips, chroma-key cleanup, assembly, validation, and preview export (WebP/GIF). The skill enforces provenance: imagegen outputs must be recorded in a run manifest and visual review is required before acceptance.
Use when you need pixel-art character assets generated or packaged from a reference image or text concept — e.g., creating walk/jump/attack animations for a game prototype, or when you want validated, QA'ed sprite atlases and previews. Not for freehand drawing or procedural-only generation claims.
Best used with Codex/Codex-CLI or other agents that can run imagegen, write files, and execute the skill scripts; suitable for agent workflows that manage file artifacts and run post-processing.
This skill has not been reviewed by our automated audit pipeline yet.