
from character-animation-creator-skill221
Generate native pixel-art sprite sheets and animation packs (32/64/128) from text or reference images, including cleaning, validation, and preview exports.
This skill guides a deterministic pipeline to produce game-ready fixed-cell pixel-art character animations. It defines strict contracts for native cell sizes (32/64/128), per-direction frame strips, chroma-key cleanup, assembly, validation, and preview export (WebP/GIF). The skill enforces provenance: imagegen outputs must be recorded in a run manifest and visual review is required before acceptance.
Use when you need pixel-art character assets generated or packaged from a reference image or text concept — e.g., creating walk/jump/attack animations for a game prototype, or when you want validated, QA'ed sprite atlases and previews. Not for freehand drawing or procedural-only generation claims.
Best used with Codex/Codex-CLI or other agents that can run imagegen, write files, and execute the skill scripts; suitable for agent workflows that manage file artifacts and run post-processing.
Comprehensive pixel-art sprite sheet generation skill with 10 well-written Python/Pillow scripts for assembly, cleanup, validation, and preview export. SKILL.md is exceptionally detailed with clear workflows, quality gates, and rejection criteria. Scripts require input files to run meaningfully (expected), but two scripts fail on import due to sibling-module coupling. Niche but polished tool for game character sprite pipelines.
One of the most detailed SKILL.md files seen — thorough provenance gates, quality checks, and rejection criteria for generated art. Code quality is high but the sibling import pattern breaks when scripts are run in isolation. Niche usefulness (game sprite generation) limits the score.