
from everything-claude-code-zh922
Design patterns and code examples for implementing iOS 26's Liquid Glass material across SwiftUI, UIKit, and WidgetKit—blurs, tints, interactive morphing, and c
Provides a practical design-system skill for implementing Apple’s Liquid Glass material on iOS 26. Includes concrete SwiftUI, UIKit, and WidgetKit patterns: simple glass effects, tinting, interactive modifiers, container strategies for performance and morphing transitions, and Widget rendering considerations. The skill supplies code snippets and best-practice rules for building glass-style buttons, cards, toolbars, and morphing transitions between UI states.
Use this skill when building or updating apps to the iOS 26 visual language, when you need semi-translucent, reflective UI elements that respond to touch/pointer, or when migrating legacy blur materials to the new Liquid Glass APIs. Also relevant for WidgetKit authors who must adapt rendering modes and accent groups.
Likely useful for developer-facing agents that assist iOS engineers (Claude Code, Copilot-style coding assistants, or internal build bots).
This skill has not been reviewed by our automated audit pipeline yet.