
from clawfu-skills61
Convert 2D images into optimized, rigged 3D models (GLB/FBX) and animations using Hunyuan3D, Mixamo and cleanup tools — fast pipeline for web and game assets.
This skill provides a practical, end-to-end pipeline to turn 2D images or photos into web/game-ready 3D assets. It covers image preparation, using Hunyuan3D (or alternatives) for mesh generation, validation and cleanup in Blender/Meshlab, automated rigging with Mixamo, and export/optimization guidance for Three.js, Unity, or Unreal. The skill is aimed at rapid prototyping — producing usable GLB/FBX models with recommended settings and size targets.
Use when you need a quick workflow to create mascots, avatars, product 360s, or prototype game assets from concept art or photos. Ideal for web hero assets, marketing visuals, or lightweight game characters when a fast turnaround is needed.
Agents that assist with asset pipelines, content generation, or tool orchestration (Claude-style agents, creative assistants with web/tool access) will benefit most.
Instructional skill for converting 2D images to 3D models via Hunyuan3D/Mixamo pipeline. No scripts included — purely a guide. Well-structured with step-by-step instructions, tool comparisons, code examples, and troubleshooting. However, contains copy-pasted content from a video production skill (wrong 'What Claude Does' table and 'Skill Boundaries' section) and mixed French/English throughout, reducing quality and architecture scores.
The skill is a solid instructional guide for a real use case but suffers from lazy copy-paste from another skill (video production). The 'What Claude Does vs What You Decide' table references video workflows (storyboards, scripts, equipment) that have nothing to do with 3D conversion. Same issue in 'Skill Boundaries'. This should be corrected. The French/English mixing is likely intentional for a francophone audience but reduces accessibility.