
from agentic-tools94
Guidance and patterns for building WebXR experiences on Meta Quest using the Immersive Web SDK (IWSDK): ECS, Three.js integration, spatial UI, input, and Vite d
Provides practical, developer-focused instructions for building WebXR apps targeting Meta Quest using the Immersive Web SDK (IWSDK). Covers project scaffolding, ECS and Three.js patterns, spatial UI with UIKitML, input handling (controllers and hand tracking), performance gotchas, and a Vite-based dev loop optimized for Quest Browser testing.
Use this skill when creating web-native VR/MR experiences aimed at Meta Quest headsets (Quest Browser). It's most useful during early scaffolding, implementing interactions and UI, debugging XR session issues, and optimising performance for constrained Quest hardware.
Best suited for developer-facing agents that can run shell/npm commands and edit code (Copilot/Code assistants, Claude Code, Cursor). The content assumes access to Node/npm, Vite dev tooling, and a code workspace.
IWSDK WebXR skill provides comprehensive guidance for building WebXR experiences on Meta Quest using Meta's Immersive Web SDK. The SKILL.md is well-structured with clear triggers, detailed code examples, and practical gotchas. No bundled scripts to test. The skill is narrowly targeted at WebXR/Meta Quest developers — a niche audience — though the content quality within that niche is high.
Clean skill — no security concerns. Well-written SKILL.md with good frontmatter, clear when-to-use triggers, thorough code examples, and practical gotchas section. Uses standard npm commands only. No scripts, no network calls, no credentials. Architecture follows skill spec well with frontmatter, clear sections, and reference links. Main limitation is narrow audience scope.