
from agentic-tools94
Guidance and patterns for building WebXR experiences on Meta Quest using the Immersive Web SDK (IWSDK): ECS, Three.js integration, spatial UI, input, and Vite d
Provides practical, developer-focused instructions for building WebXR apps targeting Meta Quest using the Immersive Web SDK (IWSDK). Covers project scaffolding, ECS and Three.js patterns, spatial UI with UIKitML, input handling (controllers and hand tracking), performance gotchas, and a Vite-based dev loop optimized for Quest Browser testing.
Use this skill when creating web-native VR/MR experiences aimed at Meta Quest headsets (Quest Browser). It's most useful during early scaffolding, implementing interactions and UI, debugging XR session issues, and optimising performance for constrained Quest hardware.
Best suited for developer-facing agents that can run shell/npm commands and edit code (Copilot/Code assistants, Claude Code, Cursor). The content assumes access to Node/npm, Vite dev tooling, and a code workspace.
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