
from claude-skill-registry341
Run small C# snippets in the Unity Editor via the uloop CLI for editor automation tasks like prefab wiring, AddComponent flows, and scene edits—without writing
Uloop Execute Dynamic Code lets developers run ad-hoc C# statements inside the Unity Editor from the command line. It's focused on editor-time automation: prefab/material wiring, component addition, reference wiring with SerializedObject, and scene/hierarchy batch edits. Execution returns JSON with results or compile errors.
Use when you need to automate repetitive editor tasks, query the scene state from scripts, or perform small mutations without creating persistent .cs files. Not intended for file I/O or authoring long-lived scripts—it's for quick editor automation and bulk operations.
Useful where tooling orchestrates Unity Editor tasks from CI or developer machines. Works with CLI-oriented automation tooling; not an LLM runtime skill per se but valuable for developer automation and build tooling.
Unity Editor automation skill using the uloop CLI to execute dynamic C# snippets. Well-documented with clear allowed/forbidden operations and shell-specific string escaping guidance. No bundled scripts — static analysis only. Inherently involves dynamic code execution but mitigates with operation restrictions.
Dynamic code execution skill — security model depends on uloop enforcing forbidden operations server-side. SKILL.md declares System.IO and file writes as forbidden, but if uloop doesn't enforce these, the restrictions are advisory only. Shell interpolation in --code flags is a minor injection surface. No scripts to test run.