
from motion-gpu179
Production-grade WebGPU development for Svelte, React, and Vue using WGSL shaders and high-performance runtime logic.
Adds the capability to develop, implement, and refactor high-performance WebGPU visuals across a framework-agnostic core and specific adapters for Svelte, React, and Vue. It enables the agent to manage the entire GPU pipeline from shader authoring to runtime orchestration.
Use this skill when working with FragCanvas-based components, defining materials via defineMaterial, implementing useFrame runtime logic, managing texture workflows via useTexture, or designing complex render passes and compute shaders with storage buffers.
frag and shade signatures), adapter-specific prop differences, and a detailed implementation workflow for static, animated, and interactive shaders.Designed for agents with coding capabilities (Claude Code, Cursor, etc.) that can output TypeScript/WGSL and manage project files.
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