
from awesome-omni-skills50
Guides using EffectComposer/WebGPU post-processing (bloom, DOF, color grading, custom shader passes) while preserving upstream provenance and support files.
Provides a ready-to-use editorial workflow for Three.js screen-space post-processing: EffectComposer (WebGL) and the node-based PostProcessing (WebGPU). It bundles practical examples (bloom, DOF, FXAA/SMAA, SSAO, custom ShaderPasses), operating guidance, performance tips, and provenance controls so operators can apply effects without losing the origin context.
Use this skill when you need to add or review screen-space visual effects (bloom, depth of field, color correction, glitch, vignette, selective bloom) to a Three.js render pipeline and must preserve or reference the upstream repository provenance. Also use when converting between WebGL EffectComposer and WebGPU post-processing patterns.
Best used by developer-focused agents and CLIs that can run or inspect JS snippets (codex-cli, claude-code, cursor, gemini-cli, opencode).
This skill has not been reviewed by our automated audit pipeline yet.
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