
from gd-agentic-skills384
Expert engineering patterns for Godot 4.7+ roguelikes, covering procedural generation, permadeath, and meta-progression.
Provides a high-density architectural blueprint for building roguelikes and roguelites in Godot 4.7+. It focuses on the strict separation of 'Run State' (temporary) and 'Meta State' (persistent) to ensure balanced progression and deterministic gameplay.
Use this skill when designing dungeon crawlers or action roguelikes that require procedural level generation (Walker/BSP), seeded RNG for shareable runs, or complex relic/loot systems with hook-based modifiers.
dungeon_generator_walker.gd, meta_progression_manager.gd, seeded_rng_resource.gd, and astar_grid_handler.gd.Optimized for AI agents capable of writing and auditing GDScript (Claude Code, Codex, OpenClaw).
This skill has not been reviewed by our automated audit pipeline yet.